BF Ramp Buggy by Thundersmacker


Instrument of Destruction.


Info:

One of the more crazy cars to come to GTA V now is ready to cause mayhem in Liberty City.

Swapped the flat-4 engine from the Dune Buggy for a classic high performance V8 from the Cunning Stunts Trophy Truck.

New paintable wheels taken from my Turismo Classic. And the rear spoiler is an optional extra.

The car is paintable just like the V counterpart, with the rusty texture overlapping the color.

As with all my other mods this has proper LOD's.


DISCLAIMER:

This mod WILL cause the taxi bug due to it's large texture size. 
If you want to prevent the bug from occuring then either use the "LQ Textures" file or download RIL.Budgeted by NTAuthority.

Flipping cars is a hit or miss senario. Sometimes the car will launch other cars perfectly fine, other times it'll just smash them like any other car in the game. 
Despite my best efforts to fix this, it is apparently hard coded into the physics of the game so there isn't anything I can do about it. 

For the best results, attack cars from the rear rather than the front. Also don't hit cars square in the middle, go off to the side and you'll have a much better chance of a flip.

Please understand that the Ramp Buggy in GTA V uses a script to launch it's cars rather than using just collisions, which is probably why it'll blow up very easily.


Credits:

Original model by Rockstar Games.

Ripped by Thundersmacker.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Ramp Buggy. Though I would highly recommend adding it rather than replacing another car.

Bugs:

Read the "DISCLAIMER" section.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

Handling:

Since the Flip Car in F&F 6 was supposed to be a fast but strong weapon, I've done the same thing with the Ramp Buggy. I based this handling off of Killatomates Turismo handling, so it's plenty fast thanks to it's new V8 engine.
However, since it has heavy armor plating it has slower acceleration and top speed. It is very durable but not indestructible, due to it's rear engine layout it can take frontal impacts very well and last quite a while flipping cars. ( much much longer than the GTA V version)

handling.dat

RAMP	     3450.0  0.00  88	0.0 0.02 -0.34		0.00 5  0.231 1.0 207.0	0.26 0.649 0.55 31.4		1.47 1.17 13.9 0.12 0.4848  		2.2  1.8  1.8  0.08 -0.13 0.006 0.48  		0.7 0.6 0.01 1.5 	0.0  110000		440010		1				1

vehicles.ide  ( uses the Infernus sound. I made it so it does not spawn in traffic for obvious reasons so use a trainer. )

rampcar,	                  rampcar,	                  car,		RAMP,	INFERNUS,	                  VEH@LOW,	VEH@LOW_LE1_RI1,	1,	0,		0.2287,	0.2287,		0.7,	1,	1.0	,2,	noboot+ext_strong

carcols.dat   ( goes in the car4 section ) ( color 1 is panel color, color 2 is the tubing color, and color 4 is the wheel color. )

rampcar, 		16,1,1,23, 1,1,1,1, 39,26,1,3, 57,1,1,1, 78,38,1,7, 90,1,1,1, 102,1,1,16,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE rampcar FIELD BOOT_OPEN POS 0.216664 -1.403353 0.310181 ANGLES 0.601761 0.000178 2.796582 FOV 55.000000
VEHICLE rampcar FIELD BONNET_FWD POS -0.001010 0.246558 0.500586 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rampcar FIELD BONNET_BWD POS -0.000379 -1.839868 0.445874 ANGLES 0.000200 0.000000 3.141590 FOV 55.000000
VEHICLE rampcar FIELD CINEY_WHEEL POS -1.064861 0.393754 -0.098511 ANGLES -0.046286 -0.000265 0.009876 FOV 55.000000
VEHICLE rampcar FIELD CINEY_UNDER POS 0.012494 0.407227 -0.370361 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rampcar FIELD CINEY_MISC_1 POS 1.389590 -4.586217 0.656960 ANGLES -0.155778 -0.135111 0.285782 FOV 45.000000
VEHICLE rampcar FIELD CINEY_MISC_2 POS -0.941245 -0.452393 0.509644 ANGLES -0.113547 0.085616 -0.194156 FOV 55.000000
VEHICLE rampcar FIELD JACKED POS 0.104575 0.588745 0.116455 ANGLES 0.253619 -0.000000 2.074060 FOV 55.000000
VEHICLE rampcar FIELD BUSTED POS -0.473644 0.902344 0.374146 ANGLES -0.039533 -0.000000 2.655044 FOV 55.000000
VEHICLE rampcar FIELD CARPHONE POS -0.408087 1.263306 0.411011 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rampcar FIELD BONNET_L POS -0.498062 0.206543 0.487061 ANGLES 0.000270 0.000000 1.569097 FOV 55.000000
VEHICLE rampcar FIELD BONNET_R POS 0.489172 0.206543 0.487061 ANGLES 0.000270 0.000000 -1.570964 FOV 55.000000
VEHICLE rampcar FIELD CINEY_WHEEL_2 POS 1.240189 -1.776489 -0.008423 ANGLES -0.010000 0.339553 0.200870 FOV 55.000000
VEHICLE rampcar FIELD CINEY_BACK POS -0.882137 0.896484 0.409912 ANGLES -0.179731 0.232975 -3.043945 FOV 55.000000
VEHICLE rampcar FIELD BUMPER POS 0.000000 2.205200 -0.146240 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rampcar FIELD AIM_FR POS 0.000000 -0.092163 0.902832 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE rampcar FIELD CINEY_FAR_1 POS -1.915508 -3.521986 0.448354 ANGLES -0.165076 -0.179516 -0.317339 FOV 55.000000
VEHICLE rampcar FIELD CINEY_FAR_2 POS 1.871000 -4.163449 0.976262 ANGLES -0.209388 0.295183 0.219826 FOV 55.000000
VEHICLE rampcar FIELD CINEY_FAR_3 POS 1.271616 2.379768 -0.087645 ANGLES 0.078936 -0.191808 2.473036 FOV 74.300003
VEHICLE rampcar FIELD CINEY_FAR_4 POS -1.301425 3.631353 1.063146 ANGLES -0.305891 0.123598 -2.896325 FOV 55.000000